ESTUDOS E JOGOS EM UMA PERFEITA HARMONIA
Marcus VinÃcius Christianini Rebouça and
Juliano Schimiguel
Cuadernos de Educación y Desarrollo, 2016, issue 75
Abstract:
This article presents a study with the theme digital games that are present in our day-to-day place that many people consider digital games just like leisure and do not want or do not see the potential that digital games can provide as a new source of knowledge, and this knowledge can no longer consider the digital games as just, but they are a new content source to be exploited to perform a deeper analysis can indicate that their use can be very beneficial as well change the meaning of that study and monotonous and boring and minimize the lack of interest of students.
Keywords: jogos; ensinar; apreender. (search for similar items in EconPapers)
Date: 2016
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Persistent link: https://EconPapers.repec.org/RePEc:erv:cedced:y:2016:i:75:12
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