VR Education Support System—A Case Study of Digital Circuits Design
Andrzej Paszkiewicz,
Mateusz Salach,
Dominik Strzałka,
Grzegorz Budzik,
Alicja Nikodem,
Hubert Wójcik and
Marcin Witek
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Andrzej Paszkiewicz: Department of Complex Systems, Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Mateusz Salach: Department of Complex Systems, Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Dominik Strzałka: Department of Complex Systems, Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Grzegorz Budzik: Department of Machine Design, Faculty of Mechanical Engineering and Aeronautics, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Alicja Nikodem: Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Hubert Wójcik: Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Marcin Witek: Faculty of Electrical and Computer Engineering, Rzeszow University of Technology, 35-959 Rzeszów, Poland
Energies, 2021, vol. 15, issue 1, 1-24
Abstract:
Areas of experience allow for the acquisition and consolidation of both existing knowledge and skills. These are significant factors in the training of staff members for companies in the Industry 4.0 area. One of the currently available modern tools used in the teaching process is virtual reality (VR) technology. This technology, due to its high level of immersion and involvement of the different senses, and the need to focus on the performed activities, allows one to develop skills in solving various tasks and problems. The extended VR environment enables the creation of diverse teaching scenarios adapted to the needs of industry. This paper presents the possibility of building training scenarios in the field of digital techniques. The software solution, developed and presented by the authors, uses elements of computer game mechanics and is designed to familiarize students with the idea of digital circuits, their construction, logical implementation and application. This paper also presents a comparison of the features of different forms of education used in teaching digital techniques, as well as a comparison of these forms, from the point of view of the student and his/her perceptions.
Keywords: virtual reality; education; digital circuits; Industry 4.0; Education 4.0 (search for similar items in EconPapers)
JEL-codes: Q Q0 Q4 Q40 Q41 Q42 Q43 Q47 Q48 Q49 (search for similar items in EconPapers)
Date: 2021
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