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Extended Reality (XR) Engines for Developing Gamified Apps and Serious Games: A Scoping Review

Humberto Marín-Vega, Giner Alor-Hernández (), Maritza Bustos-López, Ignacio López-Martínez and Norma Leticia Hernández-Chaparro
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Humberto Marín-Vega: Tecnológico Nacional de México/I. T. Orizaba, Av. Oriente 9, No. 852, Col. Emiliano Zapata, Orizaba 94320, Mexico
Giner Alor-Hernández: Tecnológico Nacional de México/I. T. Orizaba, Av. Oriente 9, No. 852, Col. Emiliano Zapata, Orizaba 94320, Mexico
Maritza Bustos-López: Tecnológico Nacional de México/I. T. Orizaba, Av. Oriente 9, No. 852, Col. Emiliano Zapata, Orizaba 94320, Mexico
Ignacio López-Martínez: Tecnológico Nacional de México/I. T. Orizaba, Av. Oriente 9, No. 852, Col. Emiliano Zapata, Orizaba 94320, Mexico
Norma Leticia Hernández-Chaparro: Tecnológico Nacional de México/Campus Zongolica, Km 4 Carretera a la Compañía S/N, Tepetitlanapa, Zongolica 95005, Mexico

Future Internet, 2023, vol. 15, issue 12, 1-20

Abstract: Extended Reality (XR) is an emerging technology that enables enhanced interaction between the real world and virtual environments. In this study, we conduct a scoping review of XR engines for developing gamified apps and serious games. Our study revolves around four aspects: (1) existing XR game engines, (2) their primary features, (3) supported serious game attributes, and (4) supported learning activities. We used the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) model to conduct the scoping review, which included 40 primary studies published between 2019 and 2023. Our findings help us understand how current XR engines support the development of XR-enriched serious games and gamified apps for specific learning activities. Additionally, based on our findings, we suggest a set of pre-established game attributes that could be commonly supported by all XR game engines across the different game categories proposed by Lameras. Hence, this scoping review can help developers (1) select important game attributes for their new games and (2) choose the game engine that provides the most support to these attributes.

Keywords: extended reality; extended reality engines; gamification; gamified apps; mixed reality; serious games (search for similar items in EconPapers)
JEL-codes: O3 (search for similar items in EconPapers)
Date: 2023
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