Envisioning Architecture of Metaverse Intensive Learning Experience (MiLEx): Career Readiness in the 21st Century and Collective Intelligence Development Scenario
Eman AbuKhousa,
Mohamed Sami El-Tahawy and
Yacine Atif ()
Additional contact information
Eman AbuKhousa: Faculty of Computer Information System, Higher Colleges of Technology, Abu Dhabi 25026, United Arab Emirates
Mohamed Sami El-Tahawy: Customer Transformation, Microsoft Corporation, Microsoft Egypt, Smart Village, Cairo 12577, Egypt
Yacine Atif: School of Informatics, University of Skövde, 541 28 Skövde, Sweden
Future Internet, 2023, vol. 15, issue 2, 1-20
Abstract:
Th metaverse presents a new opportunity to construct personalized learning paths and to promote practices that scale the development of future skills and collective intelligence. The attitudes, knowledge and skills that are necessary to face the challenges of the 21st century should be developed through iterative cycles of continuous learning, where learners are enabled to experience, reflect, and produce new ideas while participating in a collective creativity process. In this paper, we propose an architecture to develop a metaverse-intensive learning experience (MiLEx) platform with an illustrative scenario that reinforces the development of 21st century career practices and collective intelligence. The learning ecosystem of MiLEx integrates four key elements: (1) key players that define the main actors and their roles in the learning process; (2) a learning context that defines the learning space and the networks of expected interactions among human and non-human objects; (3) experiential learning instances that deliver education via a real-life–virtual merge; and (4) technology support for building practice communities online, developing experiential cycles and transforming knowledge between human and non-human objects within the community. The proposed MiLEx architecture incorporates sets of technological and data components to (1) discover/profile learners and design learner-centric, theoretically grounded and immersive learning experiences; (2) create elements and experiential learning scenarios; (3) analyze learner’s interactive and behavioral patterns; (4) support the emergence of collective intelligence; (5) assess learning outcomes and monitor the learner’s maturity process; and (6) evaluate experienced learning and recommend future experiences. We also present the MiLEx continuum as a cyclic flow of information to promote immersive learning. Finally, we discuss some open issues to increase the learning value and propose some future work suggestions to further shape the transformative potential of metaverse-based learning environments.
Keywords: metaverse; metaverse for higher education; ecosystem; metaverse platform architecture; experiential learning cycle; career readiness; 21st century skills; immersive learning experience; community of practice; collective intelligence; instructional design; learning technology (search for similar items in EconPapers)
JEL-codes: O3 (search for similar items in EconPapers)
Date: 2023
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)
Downloads: (external link)
https://www.mdpi.com/1999-5903/15/2/53/pdf (application/pdf)
https://www.mdpi.com/1999-5903/15/2/53/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jftint:v:15:y:2023:i:2:p:53-:d:1051132
Access Statistics for this article
Future Internet is currently edited by Ms. Grace You
More articles in Future Internet from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().