Developing a Virtual World for an Open-House Event: A Metaverse Approach
Keattikorn Samarnggoon (),
Supara Grudpan (),
Noppon Wongta and
Konlawat Klaynak
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Keattikorn Samarnggoon: Digital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand
Supara Grudpan: Digital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand
Noppon Wongta: Digital Game Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand
Konlawat Klaynak: Animation and Visual Effect Department, College of Arts, Media and Technology, Chiang Mai University, Chiang Mai 50200, Thailand
Future Internet, 2023, vol. 15, issue 4, 1-23
Abstract:
The concept of a metaverse, a virtual world that offers immersive experiences, has gained widespread interest in recent years. Despite the hype, there is still a gap in its practical application, especially in the realm of education. This study presents the design and implementation of a metaverse tailored to the needs of education. The goal of this paper is to demonstrate the feasibility of such a system and evaluate its effectiveness. It is crucial to understand the architecture and implementation of a metaverse to effectively customise it for educational purposes. To assess user experience, a field study was conducted, collecting data through questionnaires and qualitative feedback. The results show that users were pleased with the features, player experience, and ease of use.
Keywords: metaverse; metaverse platform architecture; virtual world; user study; player experience; system usability (search for similar items in EconPapers)
JEL-codes: O3 (search for similar items in EconPapers)
Date: 2023
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