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Impact of Active Video Games on Body Mass Index in Children and Adolescents: Systematic Review and Meta-Analysis Evaluating the Quality of Primary Studies

Carlos Hernández-Jiménez, Raquel Sarabia, María Paz-Zulueta, Paula Paras-Bravo, Amada Pellico, Laura Ruiz Azcona, Cristina Blanco, María Madrazo, María Jesus Agudo, Carmen Sarabia and Miguel Santibáñez
Additional contact information
Carlos Hernández-Jiménez: Gerencia de Atención Primaria, Servicio Cántabro de Salud, 39011 Santander, Spain
Raquel Sarabia: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
María Paz-Zulueta: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
Paula Paras-Bravo: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
Amada Pellico: Care Continuity Coordinator, Área VI SESPA, Urbanización Castañeda s/n., 33540 Arriondas, Principado de Asturias, Spain
Laura Ruiz Azcona: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
Cristina Blanco: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
María Madrazo: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
María Jesus Agudo: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
Carmen Sarabia: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain
Miguel Santibáñez: Faculty of Nursing, University of Cantabria, Avda Valdecilla s/n., 39008 Santander, Spain

IJERPH, 2019, vol. 16, issue 13, 1-37

Abstract: Objective: To study the impact of active video games on Body Mass Index (BMI) in children and adolescents. Design and Methods: A systematic review and meta-analysis. Data were pooled in meta-analysis using the method of random effects or fixed effects, as appropriate, after examination of statistical heterogeneity. Data sources and eligibility criteria for selecting studies. A comprehensive literature research was conducted in Medline (PubMed), ISI web of Knowledge, and SCOPUS up to April 2018, in relation to clinical trials (both controlled and non-controlled) in children and adolescents, whose intervention was based on active video games. Results: The overall intragroup effect of the intervention based on active video games was in favor of the intervention, reaching statistical significance using the fixed effects model: (standardized mean difference (SMD) = −0.138; 95% CI (−0.237 to −0.038), p = 0.007 and was of borderline statistical significance in the random effects model: SMD= −0.191; 95% CI (−0.386 to 0.003), p = 0.053. The individual results of the determinations of the 15 included studies for this analysis showed a high heterogeneity among them (I 2 = 82.91%). When the intervention was applied to children and adolescents with greater than or equal to 85 (overweight or obese) BMI percentile showed a greater effect in favor of the active video games: SMD= −0.483, p = 0.012. The overall intra-group effect in the control group was close to zero (SMD = 0.087). With respect to the non-standardized mean difference (MD) between groups, it was also in favor of active video games for both BMI (Kg/m 2 ): DM = −0.317, 95% CI (−0.442 to −0.193), p = < 0.001 and BMI z-score: DM = −0.077, 95% CI (−0.139 to −0.016), p = 0.013. Conclusions: Our meta-analysis show a statistically significant effect in favor of using active video games on BMI in children and adolescents. The clinical relevance of this positive effect must be evaluated.

Keywords: active video games; body mass index; children; meta-analysis (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2019
References: View complete reference list from CitEc
Citations: View citations in EconPapers (3)

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