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The Effects of Need Satisfaction and Dissatisfaction on Flourishing among Young Chinese Gamers: The Mediating Role of Internet Gaming Disorder

Bryant Pui Hung Hui, Anise M. S. Wu, Nicolson Y. F. Siu, Ming-Lun Chung and Ngai Pun
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Bryant Pui Hung Hui: Department of Sociology, Faculty of Social Sciences, University of Hong Kong, Hong Kong, China
Anise M. S. Wu: Department of Psychology, Faculty of Social Sciences, University of Macau, Avenida da Universidade, Taipa, Macao, China
Nicolson Y. F. Siu: Department of Counselling & Psychology, Hong Kong Shue Yan University, Hong Kong, China
Ming-Lun Chung: Department of Sociology, Faculty of Social Sciences, University of Hong Kong, Hong Kong, China
Ngai Pun: Department of Sociology, Faculty of Social Sciences, University of Hong Kong, Hong Kong, China

IJERPH, 2019, vol. 16, issue 22, 1-14

Abstract: Given the increasing popularity of online game playing, the negative impacts of game addiction on both adolescents and adults attracted our attention. Previous studies based on the self-determination theory have examined the effects of the three basic psychological needs of autonomy, competence, and relatedness on problematic video game playing among Chinese young adults. Yet, as more evidence emerged pointing to the possible relation between need dissatisfaction and higher vulnerability for ill-being and psychopathology, the present study aimed to incorporate the impacts of both satisfaction and dissatisfaction for autonomy, competence, and relatedness in explaining Internet gaming disorder (IGD), a condition that may in turn impede eudaimonic well-being as indicated by flourishing. In a self-administered online survey with a valid sample of 1200 Chinese young adults aged 18–24 years (mean age = 19.48 years), the prevalence of probable IGD (for those who reported five or more symptoms in the Diagnostic and Statistical Manual of Mental Disorders (DSM-5) symptom list for IGD) was 7.5%. Our results showed that relatedness dissatisfaction positively predicted IGD symptoms after controlling for other need satisfaction and dissatisfaction. Also, flourishing was found to be negatively predicted by IGD. Finally, IGD was found to mediate the effect of relatedness dissatisfaction on flourishing. Our findings suggested a risk factor of relatedness dissatisfaction in predicting IGD, thereby significantly predicting flourishing.

Keywords: Internet gaming disorder; self-determination theory; psychological needs; flourishing; Chinese (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2019
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)

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