EconPapers    
Economics at your fingertips  
 

Augmented Reality as a Resource for Improving Learning in the Physical Education Classroom

Antonio-José Moreno-Guerrero, Santiago Alonso García, Magdalena Ramos Navas-Parejo, María Natalia Campos-Soto and Gerardo Gómez García
Additional contact information
Antonio-José Moreno-Guerrero: Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain
Santiago Alonso García: Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain
Magdalena Ramos Navas-Parejo: Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain
María Natalia Campos-Soto: Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain
Gerardo Gómez García: Department of Didactics and School Organization, University of Granada, 51001 Ceuta, Spain

IJERPH, 2020, vol. 17, issue 10, 1-13

Abstract: Recently, there has been a proliferation of technopedagogical practices, based on the application of active teaching and learning processes through the use of information and communication technologies (ICT). The main objective of this work is to analyse the impact of training action through the use of augmented reality in physical education for the development and acquisition of spatial orientation, as opposed to more traditional training based on the exhibition method. The methodology developed is quantitative, through a quasi-experimental design post-test in 140 high school students in the field of physical education. The results indicate that all of the dimensions show a very high, significant relationship. The greatest difference in average is observed in motivation. In contrast, the smallest difference, although significant, is observed in the grades given by the teachers themselves. It can be concluded that the method of teaching through augmented reality is effective in teaching high school students in the subject of physical education, especially for the acquisition of spatially oriented content.

Keywords: augmented reality; physical education; teaching innovation; classroom climate; motivation (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (2)

Downloads: (external link)
https://www.mdpi.com/1660-4601/17/10/3637/pdf (application/pdf)
https://www.mdpi.com/1660-4601/17/10/3637/ (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:gam:jijerp:v:17:y:2020:i:10:p:3637-:d:361374

Access Statistics for this article

IJERPH is currently edited by Ms. Jenna Liu

More articles in IJERPH from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().

 
Page updated 2025-03-19
Handle: RePEc:gam:jijerp:v:17:y:2020:i:10:p:3637-:d:361374