Effect of Active Video Games on Healthy Children’s Fundamental Motor Skills and Physical Fitness: A Systematic Review
Wenxi Liu,
Nan Zeng,
Daniel J. McDonough and
Zan Gao
Additional contact information
Wenxi Liu: School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA
Nan Zeng: Prevention Research Center, Department of Pediatrics, School of Medicine, University of New Mexico, Albuquerque, NM 87131, USA
Daniel J. McDonough: School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA
Zan Gao: School of Kinesiology, University of Minnesota-Twin Cities, Minneapolis, MN 55455, USA
IJERPH, 2020, vol. 17, issue 21, 1-17
Abstract:
Objective : The present study aimed to synthesize the most updated literature regarding the casual evidence of the effects of active video games (AVGs) on fundamental motor skills (FMS; locomotor skills and object control skills) and physical fitness among healthy children. Methods : Electronic databases were searched through October 2020. Peer-reviewed randomized control trials (RCTs) and quasi-experimental designs examining the effectiveness of AVGs on FMS and physical fitness development among healthy children (3–12 years) were screened. Results : A total of nine RCTs and one quasi-experimental study were included. Of the five studies examining the effect of AVGs on FMS, two reported significant improvements, while three reported no significant improvements in motor skills development as compared to control. Of the five studies assessing the effects of AVGs on physical fitness, four reported significant improvements in physical fitness such as balance, agility, and speed, whereas one reported significant improvements in skill-related executive function, but not in physical competence. Conclusions : Overall, the current available evidence supports AVGs as an effective means to improve physical fitness, such as balance, postural stability, and agility, among healthy children. However, the findings of AVGs on healthy children’s object control and locomotor skills remain inconclusive.
Keywords: children; exergaming; locomotor skills; object control skills (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2020
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Citations: View citations in EconPapers (1)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jijerp:v:17:y:2020:i:21:p:8264-:d:442020
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