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Spanish Validation of the Internet Gaming Disorder Scale–Short Form (IGDS9-SF): Prevalence and Relationship with Online Gambling and Quality of Life

Marta Beranuy, Juan M. Machimbarrena, M. Asunción Vega-Osés, Xavier Carbonell, Mark D. Griffiths, Halley M. Pontes and Joaquín González-Cabrera
Additional contact information
Marta Beranuy: Faculty of Education, Universidad Internacional de la Rioja (UNIR), Avenida de la Paz, 137, 26006 Logroño, Spain
Juan M. Machimbarrena: Faculty of Psychology, University of the Basque Country (UPV/EHU), Avenida de Tolosa, 70, 20018 Donostia, Spain
M. Asunción Vega-Osés: Faculty of Health Sciences, Universidad Pública de Navarra (UPNA), Calle Cataluña, s/n, 31006 Pamplona, Navarra, Spain
Xavier Carbonell: Faculty of Psychology, Education and Sport Blanquerna, Universitat Ramon Llull. Calle Císter, 34, 08022 Barcelona, Spain
Mark D. Griffiths: International Gaming Research Unit, Psychology Department, Nottingham Trent University, Nottingham NG11 8NS, UK
Halley M. Pontes: University of Tasmania, School of Psychological Sciences, Newnham Campus, Building O, Launceston TAS 7250, Australia
Joaquín González-Cabrera: Faculty of Education, Universidad Internacional de la Rioja (UNIR), Avenida de la Paz, 137, 26006 Logroño, Spain

IJERPH, 2020, vol. 17, issue 5, 1-15

Abstract: Online gaming is a very common form of leisure among adolescents and young people, although its excessive and/or compulsive use is associated with psychological impairments in a minority of gamers. The latest (fifth) edition of the Diagnostic and Statistical Manual of Mental Disorders (DSM-5, Section III) tentatively introduced Internet Gaming Disorder (IGD). Since then, a number of evaluation tools using the DSM-5 criteria have been developed, including the Internet Gaming Disorder Scale–Short Form (IGDS9-SF). The main objective of this study was to translate and adapt the IGDS9-SF into Spanish, as well as to obtain indicators relating to its validity and reliability. The Spanish version of four scales were administered: IGDS9-SF, Mobile Phone-Related Experiences Questionnaire (CERM), Online Gambling Disorder Questionnaire (OGD-Q), and KIDSCREEN-27. The sample comprised 535 Vocational Training students (mean age 18.35 years; SD±2.13; 78.5% males) who reported playing video games in the past 12 months. Confirmatory factor analysis yielded a one-dimensional model with a good fit while the reliability indicators were satisfactory. Findings indicated that 1.9% of gamers were classified with IGD (meeting five or more criteria for more than 12 months). Additionally, another 1.9% were considered gamers ‘at-risk’ because they endorsed four criteria. Positive and significant relationships were found between the IGDS9-SF, the CERM, and the OGD-Q. Participants classified with IGD had poorer health-related quality of life. In conclusion, the Spanish IGDS9-SF is a valid and reliable instrument to assess IGD according to the DSM-5.

Keywords: Internet Gaming Disorder; gaming disorder; gaming addiction; behavioral addiction; Internet Gaming Disorder Scale-Short Form (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2020
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (3)

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