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Edge of the Present: A Virtual Reality Tool to Cultivate Future Thinking, Positive Mood and Wellbeing

Stephanie Habak, Jill Bennett, Alex Davies, Michaela Davies, Helen Christensen and Katherine M. Boydell
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Stephanie Habak: Black Dog Institute, School of Psychiatry, University of New South Wales, Randwick, NSW 2031, Australia
Jill Bennett: UNSW Art and Design, University of New South Wales, Paddington, NSW 2021, Australia
Alex Davies: UNSW Art and Design, University of New South Wales, Paddington, NSW 2021, Australia
Michaela Davies: Psychologist, East Sydney Doctors, Darlinghurst, NSW 2010, Australia
Helen Christensen: Black Dog Institute, School of Psychiatry, University of New South Wales, Randwick, NSW 2031, Australia
Katherine M. Boydell: Black Dog Institute, School of Psychiatry, University of New South Wales, Randwick, NSW 2031, Australia

IJERPH, 2020, vol. 18, issue 1, 1-13

Abstract: Depression and suicidality are characterized by negative imagery as well as impoverished positive imagery. Although some evidence exists supporting the link between positive imagery and enhanced mood, much work needs to be done. This study explored the impact of an immersive virtual reality experience (Edge of the Present—EOTP) on an individual’s mood, state of well-being, and future thinking. Using a 10-min mixed reality experience, 79 individuals explored virtual landscapes within a purposefully built, physical room. A pre and post survey containing mental health measures were administered to each participant. An optional interview following the virtual work was also conducted. The results indicated that positive mood and well-being increased significantly post-intervention. Hopelessness scores and negative mood decreased, whilst sense of presence was very high. This pilot study is among the first to assess the feasibility of a mixed reality experience as a potential platform for depression and suicide prevention by increasing well-being and mood as well as decreasing hopelessness symptoms.

Keywords: suicide; depression; future thinking; hopelessness; virtual reality; mixed reality; negative imagery; mood; well-being (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2020
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