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An Animation- Versus Text-Based Computer-Tailored Game Intervention to Prevent Alcohol Consumption and Binge Drinking in Adolescents: Study Protocol

Marta Lima-Serrano, Pablo Fernández-León, Liesbeth Mercken, José Manuel Martínez-Montilla and Hein de Vries
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Marta Lima-Serrano: Department of Nursing, School of Nursing, Physiotherapy and Podiatry, University of Seville, 41009 Seville, Spain
Pablo Fernández-León: Department of Nursing, School of Nursing, Physiotherapy and Podiatry, University of Seville, 41009 Seville, Spain
Liesbeth Mercken: Department of Health Promotion, CAPHRI Care and Public Health Research Institute, Maastricht University, 6229 HA Maastricht, The Netherlands
José Manuel Martínez-Montilla: Spanish Red Cross Nursing School, University of Seville, 41009 Seville, Spain
Hein de Vries: Department of Health Promotion, CAPHRI Care and Public Health Research Institute, Maastricht University, 6229 HA Maastricht, The Netherlands

IJERPH, 2021, vol. 18, issue 19, 1-16

Abstract: The purpose of this paper is to describe the protocol for the design, implementation, and evaluation of an animation- versus text-based computer tailoring game intervention aimed at preventing alcohol consumption and binge drinking (BD) in adolescents. A cluster-randomized controlled trial (CRCT) is carried out in students aged 14–19 enrolled in 24 high schools from Andalusia (Spain), which are randomized either to experimental (EC-1, EC-2) or waiting-list control conditions (CC). EC-1 receives an online intervention (Alerta Alcohol) with personalized health advice, using textual feedback and several gamification techniques. EC-2 receives an improved version (Alerta Alcohol 2.0) using animated videos and new gamification strategies. Both programs consist of nine sessions (seven taking place at high school and two at home): session 1 or baseline, sessions 2 and 3 that provide tailored advice based on the I-Change Model; sessions 4, 5, 7, and 8 are booster sessions, and sessions 6 and 9 are follow-up questionnaires at six and twelve months. The CC completes the baseline and the evaluation questionnaires. The primary outcome is BD within 30 days before post-test evaluations, and as secondary outcomes we assess other patterns of alcohol use. The findings should help the development of future alcohol drinking prevention interventions in adolescents.

Keywords: alcohol use; binge drinking; cluster-randomized controlled trial; adolescents; web-based interventions; computer-tailoring; animation (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2021
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