State Anxiety after Exergame Beach Volleyball Did Not Differ between the Single and Multiplayer Modes in Adult Men
Vinnycius de Oliveira,
Ricardo Viana,
Naiane Morais,
Gustavo Costa,
Marilia Andrade,
Rodrigo Vancini and
Claudio de Lira
Additional contact information
Vinnycius de Oliveira: Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil
Ricardo Viana: Escola Superior de Educação Física e Fisioterapia de Goiás, Universidade Estadual de Goiás, Goiânia 74075-110, GO, Brazil
Naiane Morais: Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil
Gustavo Costa: Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil
Marilia Andrade: Departamento de Fisiologia, Universidade Federal de São Paulo, São Paulo 04021-001, SP, Brazil
Rodrigo Vancini: Centro de Educação Física e Desportos, Universidade Federal do Espírito Santo, Vitória 29075-810, ES, Brazil
Claudio de Lira: Faculdade de Educação Física e Dança, Universidade Federal de Goiás, Goiânia 74690-900, GO, Brazil
IJERPH, 2021, vol. 18, issue 20, 1-11
Abstract:
This study compared the exergame beach volleyball’s acute effects on state anxiety level in single vs. multiplayer mode in adult men. Sixty adult men (age: 21.98 [4.58] years, body mass: 75.40 [15.70] kg, height: 1.77 [0.09] m, and body mass index: 24.19 [5.44] kg/m 2 ; data are expressed as median [interquartile range]) were assigned to play exergame of beach volleyball in single- or multiplayer mode for approximately 30 min using the Xbox 360 Kinect ® . The state anxiety level was evaluated before and after the intervention. There was no significant difference in the state anxiety levels after an exergame session between the single and multiplayer modes ( p -value = 0.407, effect size (r B ) = ?0.12, defined as small). Furthermore, there was no significant difference in the state anxiety levels before and after an exergame session in single-player mode ( p -value = 0.516, effect size (d) = 0.14, defined as trivial) and multiplayer mode ( p -value = 0.053, r B = 0.43, defined as medium). In conclusion, state anxiety level after exergame beach volleyball did not differ between the single and multiplayer modes in adult men.
Keywords: mental health; physical activity; physical exercise; active video game (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2021
References: View complete reference list from CitEc
Citations: View citations in EconPapers (1)
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