Individual and Interpersonal Factors Associated with the Incidence, Persistence, and Remission of Internet Gaming Disorders Symptoms in an Adolescents Sample
Rosario J. Marrero,
Ascensión Fumero,
Dolores Voltes,
Manuel González and
Wenceslao Peñate
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Rosario J. Marrero: Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain
Ascensión Fumero: Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain
Dolores Voltes: Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain
Manuel González: Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain
Wenceslao Peñate: Department Clinical Psychology, Psychobiology and Methodology, Universidad de La Laguna, 38205 San Cristóbal de La Laguna, Spain
IJERPH, 2021, vol. 18, issue 21, 1-19
Abstract:
Video game playing behavior has serious consequences for adolescents on a personal, family, social, and academic level. This research aimed to examine risk and protective factors involving incidence, persistence, and remission of gaming disorders symptoms (IGDs) in Spanish adolescents after nine months of follow-up. Data were drawn from self-administered questionnaires completed on two occasions: at the beginning (T1) and end of the academic year (T2). A total of 950 adolescents aged from 11 to 20 years (M = 14, SD = 1.52, 48.5% female) completed the questionnaire at T1, while 550 adolescents aged from 11 to 18 years (M = 13.43, SD = 1.23, 48.9% female) took part in the follow-up study (T2). The incidence, persistence, and remission rates were 6%, 2.7%, and 4.2%, respectively. Significant relationships with IGDs were found between the male gender and studying at a private school in T1 and T2. The findings show that the time spent playing video games during T1 was positively associated with IGDs in T1 and T2. The incidence of IGDs was associated with emotional problems and low family affection. The persistence of IGDs was linked to higher motor impulsivity, agreeableness, and lower family resolve. Remission was related to a decrease in anxiety and hostility as well as an increase in the emotional stability of adolescents. These findings imply that emotional well-being and family adjustment could be relevant for the effective management of gaming behaviors.
Keywords: gaming disorder; emotional problems; family adjustment; personality; impulsivity; hostility; adolescence (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jijerp:v:18:y:2021:i:21:p:11638-:d:673176
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