Innovating Occupational Safety Training: A Scoping Review on Digital Games and Possible Applications in Agriculture
Lucia Vigoroso,
Federica Caffaro,
Margherita Micheletti Cremasco and
Eugenio Cavallo
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Lucia Vigoroso: Institute of Sciences and Technologies for Sustainable Energy and Mobility (STEMS), National Research Council of Italy (CNR), Strada delle Cacce, 73, 10135 Torino, Italy
Federica Caffaro: Department of Education, University of Roma Tre, via del Castro Pretorio 20, 00185 Rome, Italy
Margherita Micheletti Cremasco: Department of Life Sciences and Systems Biology, University of Turin, via Accademia Albertina, 13, 10123 Torino, Italy
Eugenio Cavallo: Institute of Sciences and Technologies for Sustainable Energy and Mobility (STEMS), National Research Council of Italy (CNR), Strada delle Cacce, 73, 10135 Torino, Italy
IJERPH, 2021, vol. 18, issue 4, 1-23
Abstract:
Digital games have been successfully applied in different working sectors as an occupational safety training method, but with a very limited application in agriculture. In agriculture and other productive sectors, unintentional injuries tend to occur with similar dynamics. A literature review was carried out to understand how occupational risks are addressed during game-based safety training in different productive sectors and how this can be transferred to agriculture. Literature about “serious game” and “gamification” as safety training methods was searched in WEB OF SCIENCE, SCOPUS, PUBMED and PsycINFO databases. In the forty-two publications retained, the computer was identified as the most adopted game support, whereas “points”, “levels”, “challenges” and “discovery” were the preferred game mechanics. Moreover, an association can be detected between the game mechanics and the elements developed in the game. Finally, during the game assessment, much positive feedback was collected and the games proved to be able to increase the operators’ skills and safety knowledge. In light of the results, insights are provided to develop an effective, satisfying and engaging safety game training for workers employed in agriculture. Games can be best used to learn and they are certain to improve over the next few years.
Keywords: agriculture; gamification; human–work system interaction; safety; serious game; training engagement; e-learning (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2021
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