EconPapers    
Economics at your fingertips  
 

The Impact of Pandemic-Related Life Stress on Internet Gaming: Social Cynicism and Gaming Motivation as Serial Mediators

Elsie Yan, Rong-Wei Sun, Anise M. S. Wu, Daniel W. L. Lai and Vincent W. P. Lee
Additional contact information
Elsie Yan: Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China
Rong-Wei Sun: Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China
Anise M. S. Wu: Department of Psychology, Faculty of Social Sciences, University of Macau, Macau SAR, China
Daniel W. L. Lai: Faculty of Social Sciences, Baptist University of Hong Kong, Hong Kong SAR, China
Vincent W. P. Lee: Department of Applied Social Sciences, The Hong Kong Polytechnic University, Hong Kong SAR, China

IJERPH, 2022, vol. 19, issue 14, 1-13

Abstract: A heightened interest in online gaming has emerged during COVID-19, and people have become increasingly vulnerable to internet gaming disorder (IGD). However, playing video games can also have a positive effect; gaming has been recognized as an efficient coping strategy. Currently, relatively little is understood about how online gaming can turn from an efficient coping strategy into an addiction disorder. This study investigated the mediating roles of social cynicism, escape and coping motives on the association between daily disruption during COVID-19 and IGD, seeking to reveal the underlying mechanism that influences the effects of gaming. A total of 203 participants in Hong Kong who reported having played electronic games during COVID-19 were surveyed. We conducted three hierarchical multiple regressions, then tested a serial mediation model using path analysis with structural equation modeling. The results revealed that escape motives significantly mediated the relationship between daily disruption related to COVID-19 and IGD, but no such effect was found for coping motives. Social cynicism alone was not a significant mediator, but social cynicism and escape motives in series mediated the relationship between daily disruption and IGD. These difference outcomes suggested different underlying mechanisms of escape and coping motives.

Keywords: COVID-19 pandemic; life stress; internet gaming; social cynicism; gaming motivation (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2022
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (2)

Downloads: (external link)
https://www.mdpi.com/1660-4601/19/14/8332/pdf (application/pdf)
https://www.mdpi.com/1660-4601/19/14/8332/ (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:gam:jijerp:v:19:y:2022:i:14:p:8332-:d:858040

Access Statistics for this article

IJERPH is currently edited by Ms. Jenna Liu

More articles in IJERPH from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().

 
Page updated 2025-03-19
Handle: RePEc:gam:jijerp:v:19:y:2022:i:14:p:8332-:d:858040