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The Use of Virtual and Computational Technologies in the Psychomotor and Cognitive Development of Children with Down Syndrome: A Systematic Literature Review

Elvio Boato, Geiziane Melo, Mário Filho, Eduardo Moresi, Carla Lourenço and Rosana Tristão
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Elvio Boato: Department of Physical Education, Catholic University of Brasília, Brasilia 71966-700, Brazil
Geiziane Melo: Department of Physical Education, Catholic University of Brasília, Brasilia 71966-700, Brazil
Mário Filho: Center for Science and Technology-CogniAction Lab, Catholic University of Brasilia, Brasilia 71966-700, Brazil
Eduardo Moresi: Center for Science and Technology-CogniAction Lab, Catholic University of Brasilia, Brasilia 71966-700, Brazil
Carla Lourenço: Department of Sport of Science, Universidade da Beira Interior, 3510-774 Covilhan, Portugal
Rosana Tristão: Faculty of Medicine, University Hospital of University of Brasilia, Brasilia 70297-400, Brazil

IJERPH, 2022, vol. 19, issue 5, 1-16

Abstract: Individuals with Down syndrome (DS) have numerous comorbidities due to trisomy 21. However, virtual reality-based therapy (VRT) has been used nowadays as a learning and visual motor tool in order to facilitate the development and learning process of this group. The aim of this article was to carry out an integrative review of the literature on the use of virtual and computational technologies in the stimulation of children with DS. A search was carried out according to the Preferred Reporting Items for Systematic Reviews and Meta-Analyses (PRISMA) through single key words or their combinations using AND or OR operators: “Down syndrome” AND (“development” OR “cognition” OR “visomotor” OR “digital game” OR “virtual reality”). Eventually, 18 articles were included in our review. The games used in the research were able to stimulate, through the visual field, global motor skills, balance, body scheme and spatial organization, in addition to the learning of mathematical concepts, in order to directly influence the autonomous life activities, language skills, social skills and educational aspects of people with DS. Electronic games contribute to the teaching-learning relationship and stimulate neuropsychomotor and cognitive functions and development in children with DS.

Keywords: Down syndrome; virtual technologies; computational technologies; assistive technologies (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2022
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