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Technology for Young Adults with Stroke: An Australian Environmental Scan

Dinah Amoah (), Sarah Prior, Matthew Schmidt, Carey Mather and Marie-Louise Bird
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Dinah Amoah: School of Health Sciences, University of Tasmania, Launceston 7250, Australia
Sarah Prior: Tasmanian School of Medicine, University of Tasmania, Burnie 7320, Australia
Matthew Schmidt: School of Health Sciences, University of Tasmania, Launceston 7250, Australia
Carey Mather: School of Nursing, University of Tasmania, Launceston 7250, Australia
Marie-Louise Bird: School of Health Sciences, University of Tasmania, Launceston 7250, Australia

IJERPH, 2024, vol. 21, issue 9, 1-11

Abstract: Technology has the potential to address the unique needs of young stroke survivors. Despite this, little is known about the technological resources available to support young adults with stroke. This study aimed to identify and compile available technological resources that cater to the specific needs of young adults (18–30 years) with stroke in Australia. An environmental scan was conducted from December 2023 to March 2024. Sources included websites, app stores, rehabilitation centres, hospitals, organisations, technology developers, and healthcare professionals. Of the 114 resources identified, 11% were for re-training limb movement, 40% for speech rehabilitation, 20% for medication reminders, and 29% were social media posts offering peer mentoring and support. Most limb movement (75%) and medication reminder (87%) apps were free. However, most speech therapy apps (78%) had associated costs. Social media posts were hosted on Facebook (64%), Instagram (21%), TikTok (9%), YouTube (3%), and other websites (3%). Forty-six percent of the social media posts targeting young stroke survivors did not specify the age group. These resources were identified as available to young people with stroke. Although the resources found focused on young stroke survivors, it was difficult to ascertain the specific age group that was being targeted.

Keywords: environmental scan; apps; interactive games; digital platform; social media; young stroke (search for similar items in EconPapers)
JEL-codes: I I1 I3 Q Q5 (search for similar items in EconPapers)
Date: 2024
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