EconPapers    
Economics at your fingertips  
 

The Consequences of a Switch to Free-to-Play for Overwatch and Its Esports League

Thomas Newham (), Nicolas Scelles and Maurizio Valenti
Additional contact information
Thomas Newham: Sport Policy Unit, Institute of Sport and Business School, Manchester Metropolitan University, All Saints, All Saints Building, Manchester M15 6BH, UK
Nicolas Scelles: Sport Policy Unit, Institute of Sport and Business School, Manchester Metropolitan University, All Saints, All Saints Building, Manchester M15 6BH, UK
Maurizio Valenti: Sport Policy Unit, Institute of Sport and Business School, Manchester Metropolitan University, All Saints, All Saints Building, Manchester M15 6BH, UK

JRFM, 2022, vol. 15, issue 11, 1-16

Abstract: Videogames and their business models have evolved significantly over time, with consumers preferring a shift towards free-to-play (F2P) without any initial purchase, as evidenced in the popularity of Fortnite, Warzone and others. The aim of this research is to establish the viability of a switch from a buy-to-play (B2P) to a F2P model for the game Overwatch and the impact on its associated esports. The relevant literature within the subject area was identified. A framework was then developed to determine whether a switch to F2P would be successful for Overwatch, based on the criteria seen as significant within the literature identified. These criteria represent a mix of quantitative and qualitative approaches, and a mix of styles, with some being more descriptive with biographical elements of the author’s experience, and others being more analytical. The main conclusion drawn from the analysis undertaken is that Overwatch would be well suited for a switch to F2P. The sequel to Overwatch, Overwatch 2, is due to release in the near future, which would have opened the possibility of Overwatch being free, while Overwatch 2 is paid. However, Overwatch 1 is confirmed to be shutting down completely. It is also concluded there would be a likely increase in player numbers, and that a switch to F2P is likely to improve the problematic esports scene associated with Overwatch.

Keywords: Overwatch; business model; free-to-play; buy-to-play; esports (search for similar items in EconPapers)
JEL-codes: C E F2 F3 G (search for similar items in EconPapers)
Date: 2022
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)

Downloads: (external link)
https://www.mdpi.com/1911-8074/15/11/490/pdf (application/pdf)
https://www.mdpi.com/1911-8074/15/11/490/ (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:gam:jjrfmx:v:15:y:2022:i:11:p:490-:d:951238

Access Statistics for this article

JRFM is currently edited by Ms. Chelthy Cheng

More articles in JRFM from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().

 
Page updated 2025-03-19
Handle: RePEc:gam:jjrfmx:v:15:y:2022:i:11:p:490-:d:951238