A Heuristic-Based Simulation for an Education Process to Learn about Optimization Applications in Logistics and Transportation
Majsa Ammouriova,
Massimo Bertolini,
Juliana Castaneda,
Angel A. Juan and
Mattia Neroni
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Majsa Ammouriova: Computer Science Department, Universitat Oberta de Catalunya, 08018 Barcelona, Spain
Massimo Bertolini: “Enzo Ferrari” Engineering Department, University of Modena and Reggio Emilia, 41121 Modena, Italy
Juliana Castaneda: Computer Science Department, Universitat Oberta de Catalunya, 08018 Barcelona, Spain
Angel A. Juan: Department of Applied Statistics and Operations Research, Universitat Politècnica de València, 03801 Alcoy, Spain
Mattia Neroni: “Enzo Ferrari” Engineering Department, University of Modena and Reggio Emilia, 41121 Modena, Italy
Mathematics, 2022, vol. 10, issue 5, 1-18
Abstract:
In the context of the DigiLab4U international project, this paper describes a simulation-based serious game that can be used as a virtual teaching lab in higher education courses, especially in Industrial and Systems Engineering, Data Science, Management Science and Operations Research, as well as Computer Science. The learning activity focuses on understanding distribution logistics problems related to transportation optimization using different techniques. These optimization challenges include the vehicle routing problem, the arc routing problem, and the team orienteering problem. As a result of the learning process in the virtual lab, it is expected that students acquire competencies and skills related to logistics and transportation challenges as well as problem-solving. These competencies and skills can be precious for students’ future careers, since they increase students’ analytical skills, capacity to understand heuristic-based algorithms, teamwork and interdisciplinary communication skills, programming skills, and statistical abilities. A preliminary version of this training activity has already been used in MSc and PhD courses held at universities in Spain, Italy, Ireland, and Portugal.
Keywords: serious game; distribution logistics; higher education; vehicle routing problem; arc routing problem; team orienteering problem (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jmathe:v:10:y:2022:i:5:p:830-:d:764787
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