Action-Based Digital Characterization of a Game Player
Damijan Novak (),
Domen Verber,
Jani Dugonik and
Iztok Fister
Additional contact information
Damijan Novak: Institute of Informatics, University of Maribor, Koroška Cesta 46, 2000 Maribor, Slovenia
Domen Verber: Institute of Informatics, University of Maribor, Koroška Cesta 46, 2000 Maribor, Slovenia
Jani Dugonik: Institute of Informatics, University of Maribor, Koroška Cesta 46, 2000 Maribor, Slovenia
Iztok Fister: Institute of Informatics, University of Maribor, Koroška Cesta 46, 2000 Maribor, Slovenia
Mathematics, 2023, vol. 11, issue 5, 1-35
Abstract:
Games can be more than just a form of entertainment. Game spaces can be used to test different research ideas quickly, simulate real-life environments, develop non-playable characters (game agents) that interact alongside human players and much more. Game agents are becoming increasingly sophisticated as the collaboration between game agents and humans only continues to grow, and there is an increasing need to better understand game players’ workings. Therefore, this work addresses the digital characterization (DC) of various game players based on the game feature values found in a game space, and based on the actions gathered from player interactions with the game space. High-confidence actions are extracted from rules created with association rule mining, utilizing advanced evolutionary algorithms (e.g., differential evolution) on the dataset of feature values. These high-confidence actions are used in the characterization process, resulting in the DC description of each player. The main research agenda of this study is to determine whether DCs manage to capture the essence of players’ action style behavior. Experiments reveal that characterizations do indeed capture behavior nuances, and consequently open up many research possibilities in the domains of player modeling, analyzing the behavior of different players and automatic policy creation, which can possibly be used for utilization in future simulations.
Keywords: association rule mining; digital characterization; game agent; game player; real-time strategy games (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2023
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.mdpi.com/2227-7390/11/5/1243/pdf (application/pdf)
https://www.mdpi.com/2227-7390/11/5/1243/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jmathe:v:11:y:2023:i:5:p:1243-:d:1087625
Access Statistics for this article
Mathematics is currently edited by Ms. Emma He
More articles in Mathematics from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().