EconPapers    
Economics at your fingertips  
 

Representing the Information of Multiplayer Online Battle Arena (MOBA) Video Games Using Convolutional Accordion Auto-Encoder (A 2 E) Enhanced by Attention Mechanisms

José A. Torres-León, Marco A. Moreno-Armendáriz () and Hiram Calvo
Additional contact information
José A. Torres-León: Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico
Marco A. Moreno-Armendáriz: Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico
Hiram Calvo: Computational Cognitive Sciences Laboratory, Center for Computing Research, Instituto Politécnico Nacional, Mexico City 07738, Mexico

Mathematics, 2024, vol. 12, issue 17, 1-19

Abstract: In this paper, we propose a representation of the visual information about Multiplayer Online Battle Arena (MOBA) video games using an adapted unsupervised deep learning architecture called Convolutional Accordion Auto-Encoder (Conv_A 2 E). Our study includes a presentation of current representations of MOBA video game information and why our proposal offers a novel and useful solution to this task. This approach aims to achieve dimensional reduction and refined feature extraction of the visual data. To enhance the model’s performance, we tested several attention mechanisms for computer vision, evaluating algorithms from the channel attention and spatial attention families, and their combination. Through experimentation, we found that the best reconstruction of the visual information with the Conv_A 2 E was achieved when using a spatial attention mechanism, deformable convolution, as its mean squared error (MSE) during testing was the lowest, reaching a value of 0.003893, which means that its dimensional reduction is the most generalist and representative for this case study. This paper presents one of the first approaches to applying attention mechanisms to the case study of MOBA video games, representing a new horizon of possibilities for research.

Keywords: unsupervised learning; attention mechanisms; video games information (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2024
References: View references in EconPapers View complete reference list from CitEc
Citations:

Downloads: (external link)
https://www.mdpi.com/2227-7390/12/17/2744/pdf (application/pdf)
https://www.mdpi.com/2227-7390/12/17/2744/ (text/html)

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:gam:jmathe:v:12:y:2024:i:17:p:2744-:d:1470643

Access Statistics for this article

Mathematics is currently edited by Ms. Emma He

More articles in Mathematics from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().

 
Page updated 2025-03-19
Handle: RePEc:gam:jmathe:v:12:y:2024:i:17:p:2744-:d:1470643