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Deep Learning-Driven Virtual Furniture Replacement Using GANs and Spatial Transformer Networks

Resmy Vijaykumar, Muneer Ahmad (), Maizatul Akmar Ismail, Iftikhar Ahmad () and Neelum Noreen
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Resmy Vijaykumar: Department of Information Systems, Faculty of Computer Science and Information Technology, Universiti Malaya, Kuala Lumpur 50603, Malaysia
Muneer Ahmad: Department of Computer Science, University of Roehampton, London SW15 5PH, UK
Maizatul Akmar Ismail: Department of Information Systems, Faculty of Computer Science and Information Technology, Universiti Malaya, Kuala Lumpur 50603, Malaysia
Iftikhar Ahmad: Department of Information Technology, Faculty of Computing and Information Technology, King Abdulaziz University, Jeddah 21589, Saudi Arabia
Neelum Noreen: School of Information Technology, Whitecliffe College, Auckland 1010, New Zealand

Mathematics, 2024, vol. 12, issue 22, 1-17

Abstract: This study proposes a Generative Adversarial Network (GAN)-based method for virtual furniture replacement within indoor scenes. The proposed method addresses the challenge of accurately positioning new furniture in an indoor space by combining image reconstruction with geometric matching through combining spatial transformer networks and GANs. The system leverages deep learning architectures like Mask R-CNN for executing image segmentation and generating masks, and it employs DeepLabv3+, EdgeConnect algorithms, and ST-GAN networks for carrying out virtual furniture replacement. With the proposed system, furniture shoppers can obtain a virtual shopping experience, providing an easier way to understand the aesthetic effects of furniture rearrangement without putting in effort to physically move furniture. The proposed system has practical applications in the furnishing industry and interior design practices, providing a cost-effective and efficient alternative to physical furniture replacement. The results indicate that the proposed method achieves accurate positioning of new furniture in indoor scenes with minimal distortion or displacement. The proposed system is limited to 2D front-view images of furniture and indoor scenes. Future work would involve synthesizing 3D scenes and expanding the system to replace furniture images photographed from different angles. This would enhance the efficiency and practicality of the proposed system for virtual furniture replacement in indoor scenes.

Keywords: generative adversarial networks; indoor scene synthesis; image inpainting; furniture swap; deep learning; object placement in indoor scenes (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2024
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