Coupled Alternating Neural Networks for Solving Multi-Population High-Dimensional Mean-Field Games
Guofang Wang (),
Jing Fang,
Lulu Jiang,
Wang Yao and
Ning Li
Additional contact information
Guofang Wang: Marine Human Factors Engineering Laboratory, China Institute of Marine Technology and Economy, Beijing 100081, China
Jing Fang: Marine Human Factors Engineering Laboratory, China Institute of Marine Technology and Economy, Beijing 100081, China
Lulu Jiang: Marine Human Factors Engineering Laboratory, China Institute of Marine Technology and Economy, Beijing 100081, China
Wang Yao: Institute of Artificial Intelligence, Beihang University, Beijing 100191, China
Ning Li: Marine Human Factors Engineering Laboratory, China Institute of Marine Technology and Economy, Beijing 100081, China
Mathematics, 2024, vol. 12, issue 23, 1-22
Abstract:
Multi-population mean-field game is a critical subclass of mean-field games (MFGs). It is a theoretically feasible multi-agent model for simulating and analyzing the game between multiple heterogeneous populations of interacting massive agents. Due to the factors of game complexity, dimensionality disaster and disturbances should be taken into account simultaneously to solve the multi-population high-dimensional stochastic MFG problem, which is a great challenge. We present CA-Net, a coupled alternating neural network approach for tractably solving multi-population high-dimensional MFGs. First, we provide a universal modeling framework for large-scale heterogeneous multi-agent game systems, which is strictly expressed as a multi-population MFG problem. Next, we generalize the potential variational primal–dual structure that MFGs exhibit, then phrase the multi-population MFG problem as a convex–concave saddle-point problem. Last but not least, we design a generative adversarial network (GAN) with multiple generators and multiple discriminators—the solving network—which parameterizes the value functions and the density functions of multiple populations by two sets of neural networks, respectively. In multi-group quadcopter trajectory-planning numerical experiments, the convergence results of HJB residuals, control, and average speed show the effectiveness of the CA-Net algorithm, and the comparison with baseline methods—cluster game, HJB-NN, Lax–Friedrichs, ML, and APAC-Net—shows the progressiveness of our solution method.
Keywords: multi-population model; mean-field game (MFG); high-dimensional solution space; generative adversarial network (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2024
References: View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.mdpi.com/2227-7390/12/23/3803/pdf (application/pdf)
https://www.mdpi.com/2227-7390/12/23/3803/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jmathe:v:12:y:2024:i:23:p:3803-:d:1534326
Access Statistics for this article
Mathematics is currently edited by Ms. Emma He
More articles in Mathematics from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().