Integrating Temporal Event Prediction and Large Language Models for Automatic Commentary Generation in Video Games
Xuanyu Sheng,
Aihe Yu,
Mingfeng Zhang,
Gayoung An,
Jisun Park and
Kyungeun Cho ()
Additional contact information
Xuanyu Sheng: Department of Computer Science and Artificial Intelligence, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Aihe Yu: Department of Autonomous Things Intelligence, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Mingfeng Zhang: Department of Computer Science and Artificial Intelligence, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Gayoung An: Department of Computer Science and Artificial Intelligence, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Jisun Park: NUI/NUX Platform Research Center, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Kyungeun Cho: Department of Computer Science and Artificial Intelligence, College of Advanced Convergence Engineering, Dongguk University-Seoul, 30 Pildongro 1-gil, Jung-gu, Seoul 04620, Republic of Korea
Mathematics, 2025, vol. 13, issue 17, 1-34
Abstract:
Game commentary enhances viewer immersion and understanding, particularly in football video games, where dynamic gameplay offers ideal conditions for automated commentary. The existing methods often rely on predefined templates and game state inputs combined with an LLM, such as GPT-3.5. However, they frequently suffer from repetitive phrasing and delayed responses. Recent studies have attempted to mitigate the response delays by employing traditional machine learning models, such as SVM and ANN, for event prediction. Nonetheless, these models fail to capture the temporal dependencies in gameplay sequences, thereby limiting their predictive performance. To address these limitations, an integrated framework is proposed, combining a lightweight convolutional model with multi-scale temporal filters (OS-CNN) for real-time event prediction and an open-source LLM (LLaMA 3.3) for dynamic commentary generation. Our method incorporates prompt engineering techniques by embedding predicted events into contextualized instruction templates, which enables the LLM to produce fluent and diverse commentary tailored to ongoing gameplay. Evaluated in the Google Research Football environment, the proposed method achieved an F1-score of 0.7470 in the balanced setting, closely matching the best-performing GRU model (0.7547) while outperforming SVM (0.5271) and Transformer (0.7344). In the more realistic Balanced–Imbalanced setting, it attained the highest F1-score of 0.8503, substantially exceeding SVM (0.4708), GRU (0.7376), and Transformer (0.5085). Additionally, it enhances the lexical diversity (Distinct-2: +32.1%) and reduces the phrase repetition by 42.3% (Self-BLEU), compared with template-based generation. These results demonstrate the effectiveness of our approach in generating context-aware, low-latency, and natural commentary suitable for real-time deployment in football video games.
Keywords: video games; prompt engineering; large language models; time-series prediction model; game AI; machine learning (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2025
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