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Using Linguistic VIKOR and Fuzzy Cognitive Maps to Select Virtual Reality Games Development Project

Shu-Fen Huang
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Shu-Fen Huang: Department of MultiMedia Design, Chihlee University of Technology, New Taipei City 220305, Taiwan

Mathematics, 2021, vol. 9, issue 11, 1-11

Abstract: In the entertainment industry, providing games to players is a main business activity with a long history. There are various kinds of game types such as the computer game, web game, pocket game, mobile game developed for play. Virtual reality is a new technology which can integrate into the computer or mobile for generating virtual reality games. The goal of this study is to develop a framework to evaluate and select the virtual reality games development project. In the proposed framework, Linguistic VIKOR is integrated with fuzzy cognitive maps to select the project. For readers to understand the proposed method, a case study has been introduced to evaluate the project based on the proposed method. Finally, the conclusion and future research are discussed as an ending.

Keywords: virtual reality; linguistic variables; entertainment industry; game; fuzzy cognitive maps (search for similar items in EconPapers)
JEL-codes: C (search for similar items in EconPapers)
Date: 2021
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)

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