Towards a Co-Creative Immersive Digital Storytelling Methodology to Explore Experiences of Homelessness in Loughborough
Holly Turpin (),
Rebecca Cain and
Michael Wilson
Additional contact information
Holly Turpin: School of Design and Creative Arts, Loughborough University, Loughborough LE11 3TT, UK
Rebecca Cain: School of Design and Creative Arts, Loughborough University, Loughborough LE11 3TT, UK
Michael Wilson: School of Design and Creative Arts, Loughborough University, Loughborough LE11 3TT, UK
Social Sciences, 2024, vol. 13, issue 1, 1-16
Abstract:
Despite the potential use of digital storytelling with marginalised groups, there are few examples of its application in homelessness or examinations of co-creative relationships in this context. Along with digital storytelling, this research used immersive media (virtual reality and 360 degree video) to explore place-based social exclusion. In the feasibility study, with four doctoral researchers at Loughborough University as participants, immersive digital stories were co-created. The aim of this study was to understand how to create place-based immersive digital stories, through adapting existing digital storytelling methods and the co-creation of virtual reality, to inform best practices for future studies involving participants who have experienced homelessness. Participants created maps and empathy timelines, shared stories, recorded voiceovers and edited footage. The researcher facilitated this and recorded the 360-degree filmed footage. The final stories proved to explore place-based social exclusion. Co-creative relationships were found to be more significant between the researcher and individual participant than amongst the participants as a group. With immersive media, the researcher’s experience formed an active part of the finished pieces. Despite this, participants described their role as director, being ultimately in control. These findings will influence the methods that will be used in the future with those who have experienced homelessness in Loughborough. They also show how immersive media in digital storytelling can strengthen co-creation and acknowledge the researcher in the story.
Keywords: digital storytelling; immersive; place-based; urban space; codesign; cocreation; feasibility study; virtual reality; home; homelessness (search for similar items in EconPapers)
JEL-codes: A B N P Y80 Z00 (search for similar items in EconPapers)
Date: 2024
References: View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.mdpi.com/2076-0760/13/1/59/pdf (application/pdf)
https://www.mdpi.com/2076-0760/13/1/59/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jscscx:v:13:y:2024:i:1:p:59-:d:1320441
Access Statistics for this article
Social Sciences is currently edited by Ms. Yvonne Chu
More articles in Social Sciences from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().