A Low-Cost Interactive Writing Board for Primary Education using Distinct Augmented Reality Markers
Dawar Khan,
Inam ur Rehman,
Sehat Ullah,
Waheed Ahmad,
Zhanglin Cheng,
Gul Jabeen and
Hirokazu Kato
Additional contact information
Dawar Khan: Interactive Media Design Lab, Information Science, Nara Institute of Science and Technology, Nara 630-0192, Japan
Inam ur Rehman: Department of Computer Science and IT, University of Malakand Pakistan, Chakdara 18800, Khyber Pakhtunkhwa, Pakistan
Sehat Ullah: Department of Computer Science and IT, University of Malakand Pakistan, Chakdara 18800, Khyber Pakhtunkhwa, Pakistan
Waheed Ahmad: Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen 518055, China
Zhanglin Cheng: Shenzhen Institutes of Advanced Technology, Chinese Academy of Sciences, Shenzhen 518055, China
Gul Jabeen: Department of Computer Science, Karakoram International University, Gilgit 15100, Pakistan
Hirokazu Kato: Interactive Media Design Lab, Information Science, Nara Institute of Science and Technology, Nara 630-0192, Japan
Sustainability, 2019, vol. 11, issue 20, 1-14
Abstract:
Educational institutions demand cost-effective and simple-to-use augmented reality systems. ARToolKit, an open-source computer tracking library for the creation of augmented reality applications that overlay virtual imagery on the real world, is such a system. It uses a simple camera and black-and-white markers printed on paper. However, due to inter-marker confusion, if the marker distinctions are not ensured, the markers are often miss-recognized. This paper presents an ARToolKit-based Interactive Writing Board (IWB) with a simple mechanism for designing confusion-free marker libraries. The board is used for teaching single characters of Arabic/Urdu to primary level students. It uses a simple ARToolKit marker for the recognition of each character. After marker recognition, the IWB displays the corresponding image, helping students with character understanding and pronunciation. Experimental results reveal that the system improves students’ motivation and learning skills.
Keywords: augmented reality; computer graphics; primary education; interactive white-boards; technology-enhanced learning (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2019
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)
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