Integrating Sustainability and Lean: SLIM Method and Enterprise Game Proposed
Ilie Mihai Tăucean,
Matei Tămășilă,
Larisa Ivascu (),
Șerban Miclea and
Mircea Negruț
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Ilie Mihai Tăucean: Department of Management, Faculty of Management in Production and Transportation, Politehnica University of Timisoara, via Victoria Square No. 2, 300006 Timisoara, Romania
Matei Tămășilă: Department of Management, Faculty of Management in Production and Transportation, Politehnica University of Timisoara, via Victoria Square No. 2, 300006 Timisoara, Romania
Șerban Miclea: Department of Management, Faculty of Management in Production and Transportation, Politehnica University of Timisoara, via Victoria Square No. 2, 300006 Timisoara, Romania
Mircea Negruț: Department of Management, Faculty of Management in Production and Transportation, Politehnica University of Timisoara, via Victoria Square No. 2, 300006 Timisoara, Romania
Sustainability, 2019, vol. 11, issue 7, 1-28
Abstract:
Sustainability and leanness are organizational approach concepts for more efficient activities and increased competitiveness. This paper presents a study and an application of the concepts of sustainability and lean, with the purpose to capitalize on the benefits of the two concepts’ tools when used together in an industry and education activity. A literature review was carried out to evaluate qualitatively and empirically the concepts of sustainability, lean, and enterprise games, and the possibility to integrate the first two concepts into a new tool applied into an enterprise game. An online survey was done to identify which tools are used within companies in the region, how and what training methods they used, and what the reported benefits are. The survey results were used to design a new tool integrated in a new enterprise game (SLIM) developed by the authors. The game was tested and validated in educational laboratory with students and actual employees from companies. The game follows the frame of an enterprise game, considering the simulation of enterprise classical functions. The game’s purpose is to improve the activity in successive rounds. A scorecard is used to fill in and compute the key performance indicators (KPIs), and a new indicator is proposed (SLIMx). Applications of the instrument/game include: students’ training in an educational laboratory; lifelong learning; professional training in companies; and professional perfection/reconversion of potential employees and the unemployed. The SLIM game was simulated in a team of 15 players over three rounds, with teachers playing the role of the supervisor. A number of possible improvements have been identified. The next step is testing it in enterprises with various fields of activity. SLIM has proven to be an effective solution to improve organizational efficiency and motivate players to gain new knowledge.
Keywords: waste management; efficiency; quality; game; sustainable development; lean production; process improvement; production flexibility (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2019
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Citations: View citations in EconPapers (6)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:11:y:2019:i:7:p:2103-:d:221079
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