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Interactive Game-Content-Based Storytelling for the Environment

Youngsoo Lee and Joosung Lee
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Youngsoo Lee: Division of Interdisciplinary Studies, Soonchunhyang University, Asan 31538, Korea
Joosung Lee: Division of Interdisciplinary Studies, Soonchunhyang University, Asan 31538, Korea

Sustainability, 2020, vol. 12, issue 19, 1-16

Abstract: To plan a persuasive environmental campaign, it is important to tell consumers environmental messages in an engaging manner, to encourage user participation. To explore the effective approaches to storytelling for environmental innovation, this study analyzes how varying interaction modes based on the interactivity levels of user participation framework influence people’s response to an environmental mission such as planting trees. This research has developed and employed various forms of interactive contents, such as problem-solving, mission-driven games to increase consumer awareness and induce pro-environmental actions. This research first reviews previous studies on game approaches and storytelling for environmental issues. It then explores how the different levels of interactive storytelling with the game content types induce consumer responses to a green product purchase or environmental protection campaign donation. Practical implications of environmental storytelling approaches and the use of interactive game content are also discussed.

Keywords: storytelling; interactivity; pro-environmental games (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2020
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