Game-Based Learning in Project Sustainability Management Education
Elina Jääskä,
Kirsi Aaltonen and
Jaakko Kujala
Additional contact information
Elina Jääskä: Department of Industrial Engineering and Management, Faculty of Technology, Industrial Engineering and Management, University of Oulu, 90570 Oulu, Finland
Kirsi Aaltonen: Department of Industrial Engineering and Management, Faculty of Technology, Industrial Engineering and Management, University of Oulu, 90570 Oulu, Finland
Jaakko Kujala: Department of Industrial Engineering and Management, Faculty of Technology, Industrial Engineering and Management, University of Oulu, 90570 Oulu, Finland
Sustainability, 2021, vol. 13, issue 15, 1-22
Abstract:
Projects and project-based activities account for over 30% of the global GPD and act as significant vehicles in the transition towards a more sustainable future. Sustainability strategies are typically enacted and implemented through projects in project-based organisations and firms. Incorporating sustainability principles into the project, product, and service management processes with successful project decision making is a challenging task and requires new personnel competencies and skills. Project sustainability management education requires the embedding of sustainability principles into project management education in a purposeful, integrative, innovative, and seamless manner. One way to facilitate this process is educational games. Active and experiential teaching methods will enable learning and practising complex project management activities in a simulative environment and are challenging at the same time. To extend knowledge of designing and using educational games for project sustainability management education, we explore the development and use of a novel educational game solution called the Project Business Game. It provides students and teachers with a computer game environment and game-based learning solution in which project planning, stakeholder management, cost management, decision making, and risk management skills can be enhanced by means of experiential, situational, and problem-based learning. The use of the game was explored in the context of educating European students of ‘Junior Expert in Circular Economy’ on a blended learning course in spring 2021. Action design research was applied as a research method. The results describe the requirements and goals for the instruction and the game design process based on these needs and experiences of the implementation. The findings indicate the strong suitability of using game-based learning methods to teach project sustainability management and create positive student experiences of achieving learning goals and improving engagement.
Keywords: educational games; game-based learning; game design; gamification; project sustainability management (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2021
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (2)
Downloads: (external link)
https://www.mdpi.com/2071-1050/13/15/8204/pdf (application/pdf)
https://www.mdpi.com/2071-1050/13/15/8204/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:13:y:2021:i:15:p:8204-:d:599323
Access Statistics for this article
Sustainability is currently edited by Ms. Alexandra Wu
More articles in Sustainability from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().