Board Games in Improving Pupils’ Speaking Skills: A Systematic Review
Catherine Hui Tiing Wong and
Melor Md Yunus
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Catherine Hui Tiing Wong: Faculty of Education, Universiti Kebangsaan Malaysia, Bandar Baru Bangi 43600, Selangor, Malaysia
Melor Md Yunus: Faculty of Education, Universiti Kebangsaan Malaysia, Bandar Baru Bangi 43600, Selangor, Malaysia
Sustainability, 2021, vol. 13, issue 16, 1-11
Abstract:
English is a fundamental language to learn as it is used worldwide. The teaching and learning of English has been emphasized in Malaysia as English plays a major role in global communication. However, speaking performance was recorded as poor and weak among pupils in ESL classrooms. Previous researchers explored a myriad of communicative language activities to improve speaking skill. Board games are employed as one of the most useful tools to improve speaking skills among pupils. This systematic review was conducted to examine pupils’ perceptions on the use of board games in learning and speaking, as well as the usefulness of board games in improving their speaking skill. A total of 35 articles, from the period 2017–2021, were accessed through three databases: Google Scholar, ERIC and SAGE Journals. The review was conducted systematically based on the guidelines from the PRISMA statement (Preferred Reporting Items for Systematic Reviews and Meta-Analyses). Based on the articles gathered, the results showed that the qualitative research design was mostly used to collect pupils’ opinions on the use of board games, while quantitative research design was mostly used to evaluate the usefulness of board games in improving speaking. Overall, the systematic review revealed that board games had several positive impacts in pupils’ speaking performances such as improving speaking competency, enhancing motivation in speaking and increasing interpersonal interaction among pupils. It is suggested that future studies could focus on investigating teachers’ opinions on the use of board games in teaching and speaking.
Keywords: board games; speaking; education; English; pupils’ perceptions (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2021
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