A Challenge-Based Learning Experience in Industrial Engineering in the Framework of Education 4.0
Yadira Gutiérrez-Martínez,
Rogelio Bustamante-Bello,
Sergio A. Navarro-Tuch,
Ariel A. López-Aguilar,
Arturo Molina and
Inés Álvarez-Icaza Longoria
Additional contact information
Yadira Gutiérrez-Martínez: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Rogelio Bustamante-Bello: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Sergio A. Navarro-Tuch: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Ariel A. López-Aguilar: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Arturo Molina: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Inés Álvarez-Icaza Longoria: School of Engineering and Sciences, Tecnologico de Monterrey, Calle del Puente 222, Ejidos de Huipulco, Tlalpan, Mexico City 14380, Mexico
Sustainability, 2021, vol. 13, issue 17, 1-25
Abstract:
Current tendencies of product, project and services development focus on a higher consideration of the User Experience (UX). Therefore, traditional training and teaching methodologies need to adapt to prepare the students to develop strategies for problem solving for their professional education. Such needs have risen and interest in tendencies such as education and Industry 4.0 has grown. This paper presents and analyzes the process and results of a teaching implementation methodology based on Challenge-Based Learning (CBL). The paper describes the process followed, explaining the methodology precedents that led to the final implementation case. It also mentions previous experiments on product analysis and home automation developments that are linked to implementation of the technology. This case’s implementation, analysis and experimentation integrated the use of Emotional Domotics (ED) Tools for the UX analysis, to grant feedback and compare the students’ results with the bio-metrical and emotional computational analysis. The methodology, described through this document, allowed the students to better understand and experience some of the implications of an interconnected system with instant information feedback. This allowed them to better grasp part of the impact that the tendency towards the Internet of Things (IoT) is currently having, and the impact of the improvement proposals from the students.
Keywords: educational innovation; higher education; CBL; UX; Industry 4.0; ergonomy analysis; emotional domotics (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2021
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:13:y:2021:i:17:p:9867-:d:627835
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