Is It Possible for Young Students to Learn the AI-STEAM Application with Experiential Learning?
Ting-Chia Hsu,
Hal Abelson,
Natalie Lao and
Shih-Chu Chen
Additional contact information
Ting-Chia Hsu: Department of Technology Application and Human Resource Development, National Taiwan Normal University, Taipei City 10610, Taiwan
Hal Abelson: Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology, Cambridge, MA 02139, USA
Natalie Lao: Department of Electrical Engineering and Computer Science, Massachusetts Institute of Technology, Cambridge, MA 02139, USA
Shih-Chu Chen: Department of Technology Application and Human Resource Development, National Taiwan Normal University, Taipei City 10610, Taiwan
Sustainability, 2021, vol. 13, issue 19, 1-15
Abstract:
This study attempted to evaluate the learning effectiveness of using the MIT App Inventor platform and its Personal Image Classifier (PIC) tool in the interdisciplinary application. The instructional design was focused on applying PIC in the integration of STEAM (i.e., Science, Technology, Engineering, Art, and Mathematics) interdisciplinary learning, so as to provide sustainable and suitable teaching content based on the experiential learning theory for 7th grader students. Accordingly, the sustainable AI-STEAM course with the experiential learning framework has been implemented and verified, so as to confirm that the AI-STEAM course is not too difficult for young students. Many basic concepts involved in the AI-STEAM course, regarding programming logic, electromechanical concepts, interface design, and the application of image recognition, were measured in this study. The results showed that the students not only made significant progress in learning effectiveness, but also in particular made significant improvements in two parts: electromechanical concepts and image recognition knowledge. In the end, this study further provides some advice on the sustainable AI-STEAM course based on the survey of some important factors including active learning, and self-efficacy after confirming that it is not a barrier for the young students to learn the sustainable AI-STEAM course developed in this study.
Keywords: artificial intelligence education; STEAM; experiential learning; personal image classifier (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2021
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Citations: View citations in EconPapers (1)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:13:y:2021:i:19:p:11114-:d:651756
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