Introducing Sustainable Development Topics into Computer Science Education: Design and Evaluation of the Eco JSity Game
Jakub Swacha,
Rytis Maskeliūnas,
Robertas Damaševičius,
Audrius Kulikajevas,
Tomas Blažauskas,
Karolina Muszyńska,
Agnieszka Miluniec and
Magdalena Kowalska
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Jakub Swacha: Institute of Management, University of Szczecin, 71-454 Szczecin, Poland
Rytis Maskeliūnas: Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania
Robertas Damaševičius: Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania
Audrius Kulikajevas: Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania
Tomas Blažauskas: Faculty of Informatics, Kaunas University of Technology, 44249 Kaunas, Lithuania
Karolina Muszyńska: Institute of Management, University of Szczecin, 71-454 Szczecin, Poland
Agnieszka Miluniec: Institute of Management, University of Szczecin, 71-454 Szczecin, Poland
Magdalena Kowalska: Institute of Management, University of Szczecin, 71-454 Szczecin, Poland
Sustainability, 2021, vol. 13, issue 8, 1-17
Abstract:
With increasing awareness of the advantages of game-based learning, there is a growing number of studies showing its application to both computer science education and sustainable development education. In this paper, we describe, with the example of the Eco JSity application, how both of these areas can be combined into a single tool. The presented evaluation results showed that despite incorporating the sustainable development topics into both the theme and mechanics of the educational game, both the usefulness and ease-of-use of the application were still assessed positively by students. We also identified three clusters of students depending on their attitude towards combining education on computer science and sustainable development. We concluded that game-based learning provided a capable means of incorporating sustainable development topics into teaching of unrelated technical skills.
Keywords: game-based learning; learning programming; learning JavaScript; learning of algorithms; educational web application; educational mobile app; sustainable development education (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2021
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Citations: View citations in EconPapers (4)
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:13:y:2021:i:8:p:4244-:d:534107
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