Effects of Brand Experience: The Case of The Witcher Brand in the Eyes of Polish Customers
Agnieszka Barbara Bojanowska () and
Agnieszka Surowiec
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Agnieszka Barbara Bojanowska: Department of Marketing, Faculty of Management, Lublin University of Technology, ul. Nadbystrzycka 38, 20-618 Lublin, Poland
Agnieszka Surowiec: Department of Quantitative Methods in Management, Faculty of Management, Lublin University of Technology, ul. Nadbystrzycka 38, 20-618 Lublin, Poland
Sustainability, 2022, vol. 14, issue 21, 1-13
Abstract:
This article addresses the issue of brand recognition in the context of its elements and the products that use it. This is a study of customer experience with the brand. The example of The Witcher brand was chosen for consideration as this brand has recently been extremely popular both in Poland and other countries. The purpose of this article is to indicate the course of The Witcher brand formation process in the eyes of Polish consumers in relation to selected products related to the brand. The aim of the article is realized through research conducted by a diagnostic survey method among 538 respondents. The survey was conducted via an online questionnaire in February 2022. The results obtained allowed us to conclude that customers who have known the brand for more than 5 years pay attention to it primarily through books, not just a game or series. The article also indicates that customers who have seen advertising with The Witcher characters buy products related to the brand. However, the research did not confirm that The Witcher brand recognition is most strongly supported by the Netflix production. This research may have practical implications (e.g., for entities using the Witcher image or name in their products) and theoretical ones (including to expand knowledge of branding mechanisms for many products using it). Further research direction for the future can be indicated: research should be expanded to other countries, as The Witcher brand is recognized almost all over the world.
Keywords: The Witcher; brand; Netflix; game; book; brand recognition (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:14:y:2022:i:21:p:14274-:d:960203
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