Development of Blockchain Learning Game-Themed Education Program Targeting Elementary Students Based on ASSURE Model
Eunsun Choi,
Youngmi Choi and
Namje Park
Additional contact information
Eunsun Choi: Major in Computer Education, Faculty of Science Education, Graduate School, Jeju National University, Jeju-si 63294, Korea
Youngmi Choi: Center for Creative Education, Jeju National University, Jeju-si 63294, Korea
Namje Park: Department of Computer Education, Teachers College, Jeju National University, Jeju-si 63294, Korea
Sustainability, 2022, vol. 14, issue 7, 1-24
Abstract:
The blockchain education program based on the ASSURE model proposed in this article is of value because it can be applied in blended learning during the COVID-19 pandemic, using learning games to facilitate self-directed learning. We developed the education program in accordance with the six steps of the education design process of the ASSURE model. Firstly, we assessed learners to identify digital literacy issues of South Korean elementary students and jobs desired by them. Secondly, the objective of blockchain education was defined as improving awareness of and attention to blockchain technology by elementary students. Thirdly, gamification applied lessons were used as a teaching method, with educational media and data developed as worksheets and materials that can be used both online and offline. Fourthly, the educational contents and teaching aids were tested to evaluate the developed learning materials. Fifthly, the learning games were designed to offer rewards. Last, we designed the program to teach the principles of consensus mechanisms, private blockchain, and public blockchain. Education experts’ feedback was analyzed using technical statistics and LDA-based topic modeling to assess and modify the program. The education program design approach incorporating gamification elements was effective but needed expansion in coverage to include level-based teaching elements.
Keywords: blockchain; gamification; ASSURE model; primary education; blended learning (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2022
References: View references in EconPapers View complete reference list from CitEc
Citations:
Downloads: (external link)
https://www.mdpi.com/2071-1050/14/7/3771/pdf (application/pdf)
https://www.mdpi.com/2071-1050/14/7/3771/ (text/html)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:14:y:2022:i:7:p:3771-:d:777456
Access Statistics for this article
Sustainability is currently edited by Ms. Alexandra Wu
More articles in Sustainability from MDPI
Bibliographic data for series maintained by MDPI Indexing Manager ().