“ Burger.i.doo ”—An Innovative Education Game for the Assessment of Sustainability from Meat and Substitute Products in Science Education
Tatjana Korte,
Lars Otte,
Henning Amel and
Marco Beeken ()
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Tatjana Korte: Department of Biology/Chemistry, Didactics of Chemistry and Science Communication, University of Osnabrück, 49076 Osnabrück, Germany
Lars Otte: Department of Biology/Chemistry, Didactics of Chemistry and Science Communication, University of Osnabrück, 49076 Osnabrück, Germany
Henning Amel: Department of Biology/Chemistry, Didactics of Chemistry and Science Communication, University of Osnabrück, 49076 Osnabrück, Germany
Marco Beeken: Department of Biology/Chemistry, Didactics of Chemistry and Science Communication, University of Osnabrück, 49076 Osnabrück, Germany
Sustainability, 2022, vol. 15, issue 1, 1-14
Abstract:
How will we be fed in the future? Without a doubt, the recent development has to undergo a change, to stick to the aims of sustainable development. Modern agriculture is in the compulsion of its consumers’ behaviour and the constantly growing amount of food required for feeding the world population. This nutrition is taken into individual responsibility, but to be able to make decisions regarding sustainable nutrition, educational work is required. By determining the environmental impact of different ingredients, Burger.i.doo contributes to the Education of Sustainable Nutrition and empowers its gamers to gain and extend their knowledge about the consumption of capabilities. It is designed for students aged 14 to 18. The aim is to create the most sustainable burger, which is measured in five categories: greenhouse gas emission, water consumption, land use, price and taste, by comparing the different categories of vegan, vegetarian, pescetarian and different meat options of burgers. To evaluate the impact of the game, a survey was conducted. It shows that the key targets of the construction of the game are fulfilled: the gamers had fun, learned about the impact of food on the environment and the game had a positive influence on their environmental consciousness.
Keywords: education game; nutrition; education for sustainable developments; nutritional impacts (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2022
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Persistent link: https://EconPapers.repec.org/RePEc:gam:jsusta:v:15:y:2022:i:1:p:213-:d:1012499
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