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Identification of the Variables Involved in People’s Intellectual Understanding of Outdoor Cultural and Natural Spaces with the Support of ICT

Alejandro Valencia-Arias (), Paula Rodríguez Correa, Vanessa Garcia-Pineda, Wilmer Londoño, Jefferson Quiroz-Fabra and David García-Arango
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Alejandro Valencia-Arias: Escuela de Ingeniería Industrial, Universidad Señor de Sipán, Chiclayo 14000, Peru
Paula Rodríguez Correa: Dirección de Investigación, Institución Universitaria Escolme, Medellín 050040, Colombia
Vanessa Garcia-Pineda: Facultad de Ingeniería, Corporación Universitaria Americana, Medellín 050040, Colombia
Wilmer Londoño: Facultad de Ingeniería, Corporación Universitaria Americana, Medellín 050040, Colombia
Jefferson Quiroz-Fabra: Facultad de Ciencias Económicas y Administrativas, Instituto Tecnológico Metropolitano, Medellín 050040, Colombia
David García-Arango: Facultad de Ingeniería, Corporación Universitaria Americana, Medellín 050040, Colombia

Sustainability, 2023, vol. 15, issue 10, 1-16

Abstract: The use of educational platforms that allow dynamic learning mediated by information and communication technologies (ICT) has become a common method in different educational institutions. Thus far, these methodologies have been seen mainly within the classroom. Thus, it would be relevant to identify whether using these technologies to recognize cultural and natural exteriors allows complete learning by the users. Based on the above, the objective of this work was to identify the variables involved in people’s intellectual understanding of outdoor cultural and natural spaces with the support of ICT through a systematic literature review methodology based on PRISMA. The study found gamification to be one of the most relevant elements in the learning experience as well as the interdisciplinary approach to learning as a teaching methodology. As the main conclusion, we found that, although different technological tools have been developed for more dynamic learning experiences, the models developed for the evaluation of these tools in learning about outdoor cultural and natural spaces do not yet focus on knowledge consciousness, which still leaves open the field of research in this aspect.

Keywords: learning; information and communication technologies; consciousness; gamification; cultural spaces; natural spaces (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2023
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