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Improving Motivation and Learning Experience with a Virtual Tour of an Assembly Line to Learn about Productivity

Mónica Hernández-Campos (), Luis Carlos Guzmán-Arias, José Fabián Aguilar-Cordero, Edgar Rojas-Muñoz, Ronald Leandro-Elizondo and Yuen C. Law ()
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Mónica Hernández-Campos: Center for Academic Development, Instituto Tecnológico de Costa Rica, Cartago 159-7050, Costa Rica
Luis Carlos Guzmán-Arias: Tec Digital, Instituto Tecnológico de Costa Rica, Cartago 159-7050, Costa Rica
José Fabián Aguilar-Cordero: Center for Academic Development, Instituto Tecnológico de Costa Rica, Cartago 159-7050, Costa Rica
Edgar Rojas-Muñoz: School of Performance, Visualization & Fine Arts, Texas A&M University, College Station, TX 77843-3237, USA
Ronald Leandro-Elizondo: School of Business Administration, Instituto Tecnológico de Costa Rica, Cartago 159-7050, Costa Rica
Yuen C. Law: School of Computer Engineering, Instituto Tecnológico de Costa Rica, Cartago 159-7050, Costa Rica

Sustainability, 2023, vol. 15, issue 14, 1-18

Abstract: We propose the use of a Virtual Tour to substitute in-person visits to a manufacturing plant for a lecture on Enterprise Productivity at the School of Business Administration at our University. Traditionally, during this lecture, students are required to visit a production site to observe its process and apply their knowledge in a real-life scenario. However, finding businesses that are willing to participate and offer the right learning conditions has become a challenge. This situation is now worse due to the COVID-19 pandemic. In this paper, we present a prototype of a virtual tour of an assembly line in a simulated environment, where students can explore and learn about the manufacturing process of car seats. We performed a mixed method user study, with quantitative and qualitative data, to determine whether the application can help learn the intended concepts and improve the learning experience and motivation of students. Results show that the use of the virtual tour application increased motivation in learning.

Keywords: immersive technologies; virtual tour; motivation; user experience; business production teaching; mixed study (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2023
References: View references in EconPapers View complete reference list from CitEc
Citations: View citations in EconPapers (1)

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