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Maximizing Engagement with Cultural Heritage through Video Games

Daniel Camuñas-García (), María Pilar Cáceres-Reche and María de la Encarnación Cambil-Hernández
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Daniel Camuñas-García: Department of Didactics of Social Sciences, University of Granada, 18011 Granada, Spain
María Pilar Cáceres-Reche: Department of Didactics and School Organization, University of Granada, 18011 Granada, Spain
María de la Encarnación Cambil-Hernández: Department of Didactics of Social Sciences, University of Granada, 18011 Granada, Spain

Sustainability, 2023, vol. 15, issue 3, 1-15

Abstract: This paper aims to provide a framework for creating and analyzing cultural heritage games, with the intention of maximizing players’ cognitive, emotional, and behavioral engagement with digital heritage. To achieve this, a set of game design characteristics was identified through semi-structured interviews with experts ( n = 16) and subsequently validated through a discussion with university students ( n = 19). Grounded theory was then applied to the comments of the experts to create a framework of ten fundamental characteristics, divided into three dimensions: cognitive, emotional, and behavioral. Additionally, an assessment of the literature was conducted to explain and support the inclusion of each game component.

Keywords: video games; digital game-based learning; cultural heritage; heritage education (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2023
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