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Comparative Analysis of Urban and Metropolis Games: A Typology and Evaluation Framework for Participatory and Educational City-Making

Katarzyna Mazur, Adam Gil, Tomasz Bradecki (), Justyna Nowak, Paulina Siudyka and Karolina Dębczak
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Katarzyna Mazur: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland
Adam Gil: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland
Tomasz Bradecki: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland
Justyna Nowak: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland
Paulina Siudyka: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland
Karolina Dębczak: Faculty of Architecture, Silesian University of Technology, 7 Akademicka St., 44-100 Gliwice, Poland

Sustainability, 2025, vol. 17, issue 22, 1-36

Abstract: Contemporary cities and metropolises, as complex spatial and social structures, require innovative tools for promotion, education, and the identification of development potential. The search for such tools prompted the authors to conduct the research. This article attempts to assess the effectiveness of urban and metropolitan games as tools of territorial marketing and as means of supporting spatial education and social participation. The research is based on the analysis of 42 games with urban and metropolitan themes, selected according to defined criteria. Both qualitative and quantitative research methods were applied, including documentation analysis, comparative analysis techniques, statistical methods, case studies, and coding of games across seven parameters (dimensions), using five descriptors (coded 1–5) per parameter. The research results indicate a high diversity among the analyzed games in terms of structure, function, and application. The proposed typology of games allowed for an in-depth, systematic comparison. The identification of five typological clusters allowed for an assessment of the advantages and limitations of individual game forms. This provided data on the suitability of individual game types for various purposes, including their application in territorial marketing and urban education. The findings confirm that urban and metropolitan games can play a significant role in building spatial awareness, supporting planning processes, and promoting urban areas. They represent an innovative tool supporting the sustainable development of cities and metropolises, particularly in the areas of resident engagement in decision-making processes, collaboration between authorities, residents, and non-governmental organizations, planning with consideration for future generations, as well as fostering—even among the younger generation—a sense of shared responsibility for urban space and the decisions undertaken.

Keywords: game typology; educational tools; serious games; simulation games; gamification; territorial marketing; spatial education; sustainable development (search for similar items in EconPapers)
JEL-codes: O13 Q Q0 Q2 Q3 Q5 Q56 (search for similar items in EconPapers)
Date: 2025
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