EconPapers    
Economics at your fingertips  
 

Power in Game Forms

Nicholas R. Mille
Additional contact information
Nicholas R. Mille: Department of Political Science, University of Maryland, Baltimore, USA

Homo Oeconomicus, 1999, vol. 16, 219-243

Abstract: This essay defines power in game forms in what I believe to be a plausible and natural manner. It distinguishes between the affirmative and preclusive "faces" of power and identifies general properties that characterize all power relations (and all game forms). It also identifies certain special properties that may characterize some power relations (and some game forms). It defines "effective" preference in a manner similar to "domination" in the sense of cooperative game theory. And finally it asks this question: what conditions on power relations assure that, even as preferences may change, effective preference has "nice" properties such that society can make collective decisions easily. The answer is this: if there are three or more possible outcomes, and if no actor has all the power, it is impossible to structure power in such a way that effective preference has "nice" properties.

Date: 1999
References: Add references at CitEc
Citations:

There are no downloads for this item, see the EconPapers FAQ for hints about obtaining it.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:hom:homoec:v:16:y:1999:p:219-243

Access Statistics for this article

More articles in Homo Oeconomicus from Institute of SocioEconomics Contact information at EDIRC.
Bibliographic data for series maintained by ().

 
Page updated 2025-03-19
Handle: RePEc:hom:homoec:v:16:y:1999:p:219-243