Leveraging Gamification for Developing Sustainable Behaviors: Frequently Asked Questions
Bishoy Youhana,
Allison Duane and
Khanjan Mehta
Journal of Sustainable Development, 2025, vol. 18, issue 3, 135
Abstract:
Gamification is an emerging approach that leverages game design elements to influence user behavior across diverse domains, including health, education, and environmental sustainability. This article addresses fundamental yet thought-provoking questions about the effectiveness of gamification in shaping long-term habits. Through a critical synthesis of existing literature, the article explores how gamification fosters behavioral change—such as increased physical activity, reduced stress, and enhanced self-efficacy—and examines the psychological mechanisms behind these effects. It also considers gamification’s adaptability across platforms, its relevance for populations with specific needs (e.g., individuals with ADHD), and its potential for promoting critical thinking rather than superficial engagement. While long-term empirical data remain limited, current applications suggest that gamification holds substantial promise as a tool for cultivating sustainable behaviors. This article offers researchers, educators, and designers a concise, evidence-informed overview of gamification’s potential and limitations in advancing sustainable development goals.
Date: 2025
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Persistent link: https://EconPapers.repec.org/RePEc:ibn:jsd123:v:18:y:2025:i:3:p:135
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