Ensemble learning models for predicting the gaming addiction behaviours of adolescents
Nongyao Nai-arun and
Warachanan Choothong
International Journal of Data Mining, Modelling and Management, 2025, vol. 17, issue 1, 103-125
Abstract:
This paper proposes: 1) to create a prediction model for the game addiction of adolescents using six data mining algorithms; 2) to optimise the models by adjusting the parameters; 3) to create an ensemble model. Bagging and boosting algorithms were investigated for improving the models. Data were collected from eight Northern Rajabhat Universities in Thailand. The results found that bagging with neural network had shown the highest performance with an accuracy of 99.35%, followed by the boosting with neural network (99.02%), the model with the best-optimised parameters of the neural network algorithm achieved by adjusting the learning rate. The best model was used to develop a web application for predicting the gaming addiction behaviours of adolescents, which would contribute to solve the problem.
Keywords: classification; ensemble learning; bagging; boosting; neural network; random forest; optimisation; gaming addiction behaviours. (search for similar items in EconPapers)
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
http://www.inderscience.com/link.php?id=144623 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:ids:ijdmmm:v:17:y:2025:i:1:p:103-125
Access Statistics for this article
More articles in International Journal of Data Mining, Modelling and Management from Inderscience Enterprises Ltd
Bibliographic data for series maintained by Sarah Parker ().