Contact-based motion graph and its application in locomotion synthesis for virtual actors
Xiaopeng Wei,
Pengfei Yi and
Qiang Zhang
International Journal of Industrial and Systems Engineering, 2015, vol. 20, issue 1, 58-68
Abstract:
To generate foot-skate free locomotion along user defined path for virtual actors, a novel data structure of contact-based motion graph is proposed. At first, sample motions are divided to contact clips according to the number of feet in contact with the ground. Then a directed graph can be built by producing nodes and basic edges based on these clips. After generating edges between nodes from different samples by linear interpolation, the contact-based motion graph can be defined as a strongly connected component of this graph. Applying synthesis strategy designed for nodes and edges, a path on contact-based motion graph can be converted to a smooth foot-skate free motion moving along the given path. The following experiments show the effectiveness of this method.
Keywords: contact-based motion graphs; locomotion synthesis; virtual actors; foot-skate free locomotion; directed graph; path adaptation; data structure; sample-based; motion synthesis; virtual character motions; virtual characters. (search for similar items in EconPapers)
Date: 2015
References: Add references at CitEc
Citations:
Downloads: (external link)
http://www.inderscience.com/link.php?id=68997 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:ids:ijisen:v:20:y:2015:i:1:p:58-68
Access Statistics for this article
More articles in International Journal of Industrial and Systems Engineering from Inderscience Enterprises Ltd
Bibliographic data for series maintained by Sarah Parker ().