An intermediate interpolation of VR glasses display animation based on hierarchical constraints
Xu Zheng
International Journal of Product Development, 2022, vol. 26, issue 1/2/3/4, 216-229
Abstract:
In order to solve the problem of long interpolation time in traditional methods, intermediate interpolation method of VR glasses display animation based on hierarchical constraints is proposed. Firstly, the corresponding relationship between the 3D objects of VR glasses display animation is analysed. Secondly, the swing posture of the user's head is obtained, the virtual scene in the user's VR glasses display animation is adjusted and the image parameters of the in between of VR glasses display animation are obtained. Finally, the visual feature points are obtained by using the automatic feature point extraction method, and the intermediate interpolation is realised according to the interpolation algorithm based on hierarchical constraints. The experimental results show that when the number of iterations is 80, the image region overlap rate of this method is only 1.9% and when the number of animations is 100, the time of intermediate interpolation is only 112 ms.
Keywords: hierarchical constraints; VR glasses; display animation; intermediate interpolation; visual feature points. (search for similar items in EconPapers)
Date: 2022
References: Add references at CitEc
Citations: Track citations by RSS feed
Downloads: (external link)
http://www.inderscience.com/link.php?id=125374 (text/html)
Access to full text is restricted to subscribers.
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:ids:ijpdev:v:26:y:2022:i:1/2/3/4:p:216-229
Access Statistics for this article
More articles in International Journal of Product Development from Inderscience Enterprises Ltd
Bibliographic data for series maintained by Sarah Parker ().