EconPapers    
Economics at your fingertips  
 

A shift in inter-firm relationships towards sustainability in the Japanese video game industry

Kenichi Ohkita

World Review of Entrepreneurship, Management and Sustainable Development, 2017, vol. 13, issue 4, 441-449

Abstract: This paper describes and discusses the steps by which the Japanese home video game market underwent a major shift in inter-firm relationships. Stylised facts of exhibitions led by platform providers transitioning to a more coopetitive dynamic with cooperative advertising led by competing software firms illustrate that shift. This paper finds that underlying changes in hardware technology, software release behaviour, and a joint association are the main factors in this shift.

Keywords: cooperative advertising; coopetition; inter-firm relationships; complementary firms; Japan; video games industry; sustainability; hardware technology; software release behaviour; joint association. (search for similar items in EconPapers)
Date: 2017
References: Add references at CitEc
Citations:

Downloads: (external link)
http://www.inderscience.com/link.php?id=84999 (text/html)
Access to full text is restricted to subscribers.

Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.

Export reference: BibTeX RIS (EndNote, ProCite, RefMan) HTML/Text

Persistent link: https://EconPapers.repec.org/RePEc:ids:wremsd:v:13:y:2017:i:4:p:441-449

Access Statistics for this article

More articles in World Review of Entrepreneurship, Management and Sustainable Development from Inderscience Enterprises Ltd
Bibliographic data for series maintained by Sarah Parker ().

 
Page updated 2025-03-19
Handle: RePEc:ids:wremsd:v:13:y:2017:i:4:p:441-449