Exploring Metaheuristic Algorithms for Enhanced Game Map Generation in Procedural Content Generation
Sana Alyaseri,
Andy Connor and
Roopak Sinha
Additional contact information
Sana Alyaseri: Whitecliffe College, New Zealand
Andy Connor: Auckland University of Technology, New Zealand
Roopak Sinha: Deakin University, Australia
International Journal of Applied Metaheuristic Computing (IJAMC), 2025, vol. 16, issue 1, 1-33
Abstract:
This study examines the performance of genetic algorithms, the particle swarm optimization (PSO) algorithm, and the artificial bee colony (ABC) algorithm in procedural content generation for game map layouts. A series of experiments evaluated each algorithm's efficiency based on convergence speed, content quality, and overall map structure. The results showed that the genetic algorithms with tournament selection outperformed the PSO and the ABC algorithms in generating high-quality maps, though the PSO and the ABC algorithms demonstrated competitive performance in specific scenarios. This research highlights the importance of task-specific optimization, suggesting that hybrid approaches could improve game content generation by combining the strengths of different algorithms.
Date: 2025
References: Add references at CitEc
Citations:
Downloads: (external link)
https://services.igi-global.com/resolvedoi/resolve.aspx?doi=10.4018/IJAMC.388932 (application/pdf)
Related works:
This item may be available elsewhere in EconPapers: Search for items with the same title.
Export reference: BibTeX
RIS (EndNote, ProCite, RefMan)
HTML/Text
Persistent link: https://EconPapers.repec.org/RePEc:igg:jamc00:v:16:y:2025:i:1:p:1-33
Access Statistics for this article
International Journal of Applied Metaheuristic Computing (IJAMC) is currently edited by Peng-Yeng Yin
More articles in International Journal of Applied Metaheuristic Computing (IJAMC) from IGI Global Scientific Publishing
Bibliographic data for series maintained by Journal Editor ().