An Exploratory Study of Trolling in Online Video Gaming
Scott Thacker and
Mark D. Griffiths
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Scott Thacker: International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
Mark D. Griffiths: International Gaming Research Unit, Psychology Division, Nottingham Trent University, Nottingham, UK
International Journal of Cyber Behavior, Psychology and Learning (IJCBPL), 2012, vol. 2, issue 4, 17-33
Abstract:
Despite the increased incidence of trolling within online gaming environments, very little psychological research has been conducted beyond the fact that it exists. The main aims of the study were to examine the: (i) frequency of trolling, (ii) type and reasons for trolling, and (iii) the effects trolling may have on self-esteem. Using an online survey, a self-selected sample of 125 gamers participated in the study. Results showed that trolls tended to play longer gaming sessions. Frequent trolls were significantly younger and male. Types of trolling included griefing, sexism/racism, and faking/intentional fallacy. Reasons for trolling included amusement, boredom, and revenge. Witnessing trolling was positively associated with self-esteem, whereas experiencing trolling was negatively associated. Experience of trolling was positively correlated with frequency of trolling. Although the study used a self-selecting sample, the results appear to provide a tentative benchmark into video game trolling and its potential effects on self-esteem.
Date: 2012
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Persistent link: https://EconPapers.repec.org/RePEc:igg:jcbpl0:v:2:y:2012:i:4:p:17-33
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